Showing posts with label Noble Houses. Show all posts
Showing posts with label Noble Houses. Show all posts

Monday, March 8, 2021

House Amcathra

 I've added significant details about House Amcathra to my previous House Phylund publication. It includes:

  • Family history and notable historical members (all from canon).
  • Maps and details for the estate house and smithy in Waterdeep, family ranch in Undercliff, and family ranch in Amphail (27 images).
  • State of the current House including current head of the house, faction relationships, family rivals, and benefits for being a family member.
  • Details, statblock, and DDB link for the Amphail gray riding horse.
  • Full size PNG files of the family crest and family seal.
  • Amcathra signet ring for a character with D&D Beyond link (description also includes the family benefits for easy reference).
Welcome to your house.


Thursday, March 4, 2021

House Phylund

 When I first read Waterdeep - Dragonheist, I was like "Yes! I get to be a Phylund!" And then I realized there's very little 5e information on the family. House Phylund attempts to solve that and it includes everything you need to know about your character being a member of House Phylund of Waterdeep.

Written for players, dungeon masters and game designers, this document is designed to provide both historical and current details on House Phylund. If you’re a player who chose the noble background for your character, a dungeon master looking for additional flavor for your players, or a game designer wanting to add House Phylund into your campaign, this is intended to be a resource for everyone. This document also serves as a compliment to both Waterdeep - Dragonheist and Waterdeep - Dungeon of the Mad Mage. It includes:

  • Family history and notable historical members (all from canon).
  • Maps and details for the estate house, dock warehouse, pet store, and market stalls in Waterdeep; the watchspider breeding caves under Waterdeep; and the hunting lodge in the Ardeep Forest (29 images).
  • State of the current House including current head of the house, faction relationships, family rivals, and benefits for being a family member.
  • Ecology details, statblock, and DDB link for the watchspider.
  • Full size PNG files of the family crest and family seal.
  • Phylund signet ring for a character with D&D Beyond link (description also includes the family benefits for easy reference).

Welcome to the House.



A Forger's Guide to Waterdeep

 After spending a significant amount of time buried in GIMP, I've finished The Forger's Guide to Waterdeep. It originally started as me wanting a master forger to put into my campaign, and it expanded significantly from there. It now includes a small pile of assets for anyone looking to build a forgery scenario into their adventures, wanting more realistic wax seals for their missives, or wanting a character to become a master forger. The included seals cover all the major organizations found in Waterdeep - Dragonheist, Waterdeep - Dungeon of the Mad Mage, and Curse of Strahd (with numerous other organizations covered in legacy Waterdeep publications). This publication includes:

  • A summary of the rules of forgery and forging equipment
  • 174 unique digital wax seals listed below with PNG files (plus a couple other failed forgeries and a variant for RP purposes), which can be printed out on notes, titles, deeds, orders, whatever
  • A Master Forger NPC
  • A hook to get a character down the path of becoming a Master Forger

Waterdeep (and Skullport):

  • 23 Factions: Arcane Brotherhood, Bregan D'aerthe, Emerald Enclave, Gray Hands (and Force Grey subfaction), Harpers, Iron Ring, Keeprs, Knights of the Shield, Kraken Society, Lords' Alliance, Order of the Gauntlet, Red Sashes, Red Wizards of Thay, Sha'Sal Khou, Shadow Thieves, Tel Teukiira, Unseen, Xanathar Guild, Zhentarim
  • 15 Temples: Gond, Helm, Ilmater, Lathander, Mystra, Oghma, Selune, Sune, Tempus, Tymora, Tyr, and Umbrelee. As well as the Holyhands House, Temple of the Seldarine, and the Shrines of Nature.
  • 78 Noble Houses: Everyone from Adarbrent to Zun
  • 44 Trade Guilds: Everything from the Apothecaries & Physicians Guild to the Wheelwrights' Guild
  • 2 Cities: Skullport, Waterdeep
  • 5 Governing Bodies: Lords of Waterdeep, Waterdeep City Guard, Waterdeep City Watch, Waterdeep Griffon Cavalry, Waterdeep Navy

Barovia (including as a bonus):

  • 2 Factions: Keepers of the Feather, Order of the Silver Dragon
  • 5 Houses: Durst, Martikov, Strahd, Vallakovich, Wachter