Monday, December 13, 2021

Free Map Resources

 Here's my short list of free map resources that can be used commercially.

As far as assets go, here's some world-class brushes.

Sunday, July 25, 2021

List of Free WotC Dungeons and Dragons Resources

First, the formatting below is admittedly terrible...but for a free tool to hold a list of free stuff, it works for the author.

Second, IF YOU'RE NEW TO D&D, JUST START HEREEssentials Rulebook. It's all you need to get started. Although a set of cheap dice also helps, someone at the table will be willing to share (and if you're playing online, there's digital dice rollers). Once you've played a few games, then you can dig into the list. Until then, the below will most likely be a confusing rabbit hole.



Changelog at bottom.

There seems to be a million sites out there listing free D&D resources. Even when looking at just the free stuff published by WotC, none I've found come close. This is my feeble attempt at a list of free D&D resources specifically from WotC (either on their own website, for free through DMSGuild, or through a couple other distribution channels and licensed partners such as D&D Beyond and Idle Champions). Adventures, Monster Stats, Magic Items / Spells, Player Options, and Maps have color-coded headings.

DDB Free Claims

Adventures: Intro to Stormwreck Isle, Prisoner 13

MonstersMonstrous Compendium 1: Spelljammer

MiscellaneousHonor Among Thieves (NPCs, dice set, magic items)Baldur's Gate 3 (dice, character sheet)Lego (dice)

CORE RULES

SOURCE BOOKS / ADVENTURES

ADVENTURE LEAGUE (official season material)

MAGIC THE GATHERING CROSSOVERS

OTHER MATERIALS

OTHER

CHARACTER SHEETS (some also listed above)

9/23/21 - including several updates for Dragon+ Magazine 39 and Adventure League rules updates.
10/8/21 - included Fizban's product and spiritboard for Ravenloft
10/12/21 - Added AL FAQ and DMG 11.0, and WBW AL prelude and adaptation rules
11/25/21 - Added maps for Strixhaven, Fizbans, and Candlekeep
12/20/21 - Added Dragon of Icespire Peak adventure and character sheets
2/1/22 - Added two Storm King's Thunder docs: Appendix A (linked adventures)Wilderness Encounters
2/4/22 - Added Spider Shark
2/16/22 - Added Monster List by Type (MM and Volo's)
3/22/22 - Added Candle Keep maps: Temple of the Restful Lily (onetwothreefour), The Barn Door (onetwo); and Fizbans maps: Emerald Dragon Lair (onetwo), Green Dragon Lair (onetwo); and Scrapper
4/22/22 - Added Monstrous Compendium vol 1: Spelljammer Creatures (on D&D Beyond and as a pdf when you log in to your library on wotc's website)
5/15/22 - Added Idle Champions adventures: Mists of Ravenloft and Unfair SeasA Fool's ErrandThe Giant's Bane Tavern, and The Trials of Mount Tiamat
5/19/22 - Added Lost Mine of Phandelver
8/3/22 - Added Starter Set 2022 (lvl 1) pregen characters from the 2022 starter set
9/22/22 - Added Drowned Sailors
11/24/22 - Removed numerous links that were taken down when WotC discontinued Dragon+ magazine.
11/25/22 - Replaced individual AL rule links with the AL page
4/5/23 - Added Before the Storm
5/11/23 - Added Stranger Things Rulebook
4/22/24 - Updated the list of free claims on DDB
11/28/24 - Removed numerous items no longer available for free. Added link to 2024 Free Rules

Tuesday, March 23, 2021

Red Wizards of Thay

 Of all the cannon and homebrew factions in D&D, the only one specifically not allowed in Adventurers League is the Red Wizards. Despite that, I think it would be fun to play one that's going out into Faerรปn to collect magic items of power to send back to the homeland and for overall espionage work. For adventures in and around Waterdeep, the Red Wizards are in Skullport (they're specifically banned from having a formal presence in Waterdeep itself) with both emissaries and intelligence gatherers. Here's the Red Wizards of Thay built out as a player faction if you're interested.



Sunday, March 21, 2021

Halaster's Guide to Rune Magic

 Considering the fifth edition approach to rune magic is all over the place and very much silo'd by publication, I thought I'd give a go at a consolidated approach.

Halaster's Guide to Rune Magic brings together the various official magic rune concepts throughout fifth edition publications (including the runes found in Waterdeep - Dungeon of the Mad Mage, Storm King's Thunder, Tasha's Cauldron of Everything, and Volo's Guide to Monsters), tying them into one usable document.

Written for both players and Dungeon Masters, the goal of this document is to provide a cohesive reference that enables more player interaction with runes, allows for easier DM implementation, and brings more flavor and options to the table. It can be used in whole or in part.

This document is divided into several sections:

  • The Rules. In order to consolidate the various magic rune material currently present in fifth edition, a few concepts and variant rules are being introduced to bring everything together. These are effectively the threads that allow for a coordinated approach to rune magic.
  • Runic Spell Runes. This section addresses creating magic runes that hold a single spell. It expands on the concept of the symbol spell.
  • Giantkind Runes. This section addresses magic runes commonly used by giants. It consolidates the effects of the various giantkind runes into one place and lays out the process of using those runes to enchant items.
  • Giantkind Command Runes. These are not currently inscribable by player characters but added as a DM resource.
  • Wild Runes. These are homebrew runes based on the effects of existing magical items.
  • Runecutter. A new feat with D&D Beyond link, allowing access to rune magic beyond Rune Knights and those that can cast the symbol spell.


Tuesday, March 16, 2021

Three Factions of Waterdeep: Bregan D'aerthe, Gray Hands, and Xanathar Guild

Bregan D'aerthe, Gray Hands, Xanathar Guild...these three factions play a significant role in Waterdeep - Dragonheist. Three Factions of Waterdeep expands and integrates those faction rules and benefits into one cohesive resource, further detailing various ranks and their associated perks. The writer took a similar approach to the publication Guide to the Five Factions. It includes:

  • By-faction perks for ranks 1-5.
  • Summary of renown rules and short background of each faction.
  • A magic item for each faction representing the various faction insignias with descriptions of the faction perks, with D&D Beyond links that provide the player quick access to the perks, promoting character involvement.
  • Factions membership cards which can be used as handouts with QR code on the back linking to the D&D Beyond magic item.
  • 2 Gray Hands subfactions with perks:
    • Force Grey.
    • Deep Delvers.
  • Equipment including a fully detailed drow gunslinger's pistol (with five types of ammunition), spelunking pack, faction loot satchel, and spidersilk rope.
  • PNG files of wax seals for faction letters and missives, for all three factions and the two subfactions.
  • Downtime faction jobs unique for each factions.